Author Archives: fiblye
Click here for an online demo that works best on Chrome or here for a version that works better on Firefox. Firefox seems finicky for many users depending on their version, so I can’t make any guarantees. The above is … Continue reading
**UPDATE: The below online versions are out of date. Either get the Chrome Web Store version, or play it here. Get it from the Chrome Web Store: Click here +Play online now (works best on Chrome) +Here’s a downloadable version. … Continue reading
A long time ago, I made a very simple text adventure called Zidork. It was okay, I guess. Here it is.
I’ll preface this by saying that yes, I’m running Google Chrome Beta as my main browser, and yes, some bugs are to be expected from running a beta browser. That’s besides the point. So what am I complaining about? Any … Continue reading
Things I’ve added in the past month: Loads of new enemies (With actual animation!) A “loose” camera system that doesn’t make movement feel choppy (i.e., the sub isn’t always in the exact center now) Vector-based lighting instead of tile-based (see … Continue reading
One thing I had trouble with in my development of a game for HTML5’s canvas was playing multiple instances of a sound. When I tried googling for answers, I pretty much just got results from people saying “just embed an … Continue reading
DoMaInTools is for, whatever reason, capitalizing this domain as “EkTomArch” and is the top google result for this domain. It’s “ektomarch”. I’m guessing their bot tried to decode a human name and it made it sound infinitely dumber.