Things I’ve added in the past month:
- Loads of new enemies (With actual animation!)
- A “loose” camera system that doesn’t make movement feel choppy (i.e., the sub isn’t always in the exact center now)
- Vector-based lighting instead of tile-based (see screenshot). It looks smoother, but I’m still considering removing lighting altogether
- Up to about 40 areas designed. Each area is about the size of a mid-to-large Super Metroid room.
- Moved dialogue boxes to the bottom; they no longer cover up the status bar
- Special effect blocks, like lava, have been added
- New decorative items
- More dialogue/plot
- More sound effects
- First actual song for the game now exists

Hey,
I would be interested in playing / beta testing Subbania. Noticed you mention it several times on Hacker News over the past few months and have been waiting for its release.
Regards,
Matthias